What makes 4 suits the expert mode
The board is the same size, the rules are identical, and the goal is still eight King-to-Ace runs. The difference is the deck. Four suits means two copies of each rank per suit, so every rank is spread across the table. A column that descends neatly may contain four different suits, which means its cards cannot move as a group.
This is why 4-suit games feel less like building runs and more like dismantling mixed stacks. You spend more moves separating suits and fewer moves making obvious progress. A single careless placement can bury a card you need for several dozen moves.
Deck composition
| Mode | Suits in play | Copies per rank per suit | Typical feel |
|---|---|---|---|
| 1 suit | Spades | 8 | Teaching table; groups are easy to move |
| 2 suits | Spades, hearts | 4 | Balanced; mixed stacks appear but can be untangled |
| 4 suits | Spades, hearts, diamonds, clubs | 2 | Expert; suit separation is the main job |
How to play 4-suit Spider better
Protect same-suit sequences above all
A same-suit run is the only thing that moves as a unit. When you have a choice between a convenient rank match and a move that preserves a same-suit sequence, protect the sequence. In four-suit games, mobility is the scarce resource.
Empty columns are worth more than Kings
In lower difficulties, an empty column often becomes a parking spot for the first King. In four suits, an empty column is a working tool. Keep at least one free when possible, especially before a stock deal that will lengthen every column.
Plan the stock in blocks
Five deals remain. Each one adds ten cards and can bury a promising sequence. Count how many deals you have left and treat the last two as a deadline: the table should be mostly suit-separated before you reach them.
Do not force every game to a win
Random four-suit deals are sometimes unwinnable. Recognizing a dead table early and starting fresh is a skill. Use undo to test alternatives, but do not spend twenty minutes rescuing a position that has no path to eight runs.
Use hints as a second opinion
The hint button highlights a legal move, not necessarily the best one. On an expert table, use it when you are genuinely stuck or to check whether a group can move. Then evaluate the suggestion against your own plan.
Expert-level mistakes to avoid
- Treating a descending mixed stack as a group. Read the suits before dragging. Only same-suit runs move together.
- Dealing to unlock a column. Filling the empty column with an arbitrary card just to enable the stock often makes the board worse. Fill it with a card that belongs in your plan.
- Ignoring buried low cards. Aces and twos that cannot be reached prevent runs from completing. Expose them early when the cost is manageable.
- Hoarding undos. Undo is free. Experimenting is a legitimate way to read a difficult position.
A sane difficulty path
If you arrived here first, treat this table as a benchmark rather than a starting point. Play 1 suit until the mechanics are automatic, then 2 suits until mixed stacks no longer surprise you. The difficulty comparison shows exactly how the deck changes at each step.